Wednesday, June 22nd, 2016
Creative minds in technology should focus on solving problems. Not just make interfaces.
The real problem with the interface is that it is an interface. Interfaces get in the way. We don’t want to focus our energies on an interface. We want to focus on the job…we don’t want to think of ourselves as using a computer, we want to think of ourselves as doing our job.
The idea is to drop the interface wherever we possibly can to just get people do what they want to be doing; get out of their way and let them go through the course of their day; let them get the things they want to get done, done. And let them spend their time on those things they want to spend their time and not going through software.
It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, and has diminishing returns.
There is a better path: No UI. We have to eliminate interfaces to embrace natural processes, leverage computers instead of catering to them, and create a system that adapts to people.
No UI is about machines helping us, instead of us adapting for computers. By embracing No UI, the design focuses on our needs. There’s no interface for the sake of interface.
Good experience design isn’t about good screens, it’s about good experiences.
The impact of technology will increase ten-fold as it is imbedded in the fabric of everyday life. As technology becomes more imbedded and invisible, it calms our lives by removing annoyances while keeping us connected with what is truly important.
Summing-up: Many believe the future of design is in screens. They’re wrong. It’s time to kill the interface. Let’s start with no UI. Let’s think about the problems as they are. Instead of making them interface problems.